Saturday, August 02, 2008

Critical Finishers Again

This seems to be a popular topic on the internet in relation to Soul Calibur 4. I think that the inclusion of these Dragonball Z-esque finishing moves is terrific. However, from what certain message boards are saying, these moves are a bit of a Nightmare (pun intended) to pull off. Others say that they are too easy! The timing seems to be the issue, but this ultimately comes down to reaction time, which will suit some gamers more than others, hence the mixed response. As with myself, spending a lot of my time playing adventure titles has not given me the sharpest joypad or arcade stick skills, so I think no tournaments for me!
An issue which has surfaced is that actually satisfying the criteria for executing a critical finish is difficult to achieve before the health bar has been fully depleted. It's probably easier to just win the round! This is really a natural obstacle for such a game element, largely because fighting game rounds are normally short. Of course, it's not surprising to hear that they're no problem to pull off in practice, but in the heat of a match it's a different story. I see them being very rare during high level tournament play.
It's a strange phenomenon during most video games, that you often have a lot of options and/or items at your disposal, but only really require a few to play or even beat the game. The best games force you to play elaborately, punishing rash play. Having said this, it's great to see interesting new features implemented throughout legendary franchises.

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home

Books Blogs - Blog Catalog Blog Directory